import QtQuick 2.11 import QtQuick.Controls 2.4 import QtQuick.Dialogs 1.3 import QtQuick.Layouts 1.11 import QtQuick.Window 2.11 import Qt.labs.settings 1.0 import Qt.labs.platform 1.0 as LabsPlatform import player 1.0 Item { anchors.bottom: parent.bottom anchors.left: parent.left anchors.right: parent.right property var background: controlsBackground property var progress: progressBar property var controls: controlsBar Item { id: subtitlesBar visible: !appearance.useMpvSubs height: player.height / 8 anchors.bottom: controlsBackground.top anchors.bottomMargin: 5 anchors.right: parent.right anchors.left: parent.left RowLayout { id: nativeSubtitles visible: true anchors.left: subtitlesBar.left anchors.right: subtitlesBar.right height: childrenRect.height anchors.bottom: parent.bottom anchors.bottomMargin: 10 Item { id: subsContainer Layout.fillWidth: true Layout.fillHeight: true Layout.rightMargin: 0 Layout.leftMargin: 0 Layout.maximumWidth: nativeSubtitles.width height: childrenRect.height Label { id: nativeSubs objectName: "nativeSubs" onWidthChanged: { if (width > parent.width - 10) width = parent.width - 10 } onTextChanged: if (width <= parent.width - 10) width = undefined color: "white" anchors.horizontalCenter: parent.horizontalCenter wrapMode: Text.WrapAtWordBoundaryOrAnywhere font.pixelSize: Screen.height / 24 font.family: appearance.fontName horizontalAlignment: Text.AlignHCenter opacity: 1 background: Rectangle { id: subsBackground color: appearance.mainBackground width: subsContainer.childrenRect.width height: subsContainer.childrenRect.height } Component.onCompleted: { player.subtitlesChanged.connect(function(subtitles) { text = subtitles }) } } } } } Rectangle { id: controlsBackground height: controlsBar.visible ? controlsBar.height + progressBackground.height + (progressBar.topPadding * 2) - (progressBackground.height * 2) : 0 anchors.bottom: parent.bottom anchors.left: parent.left anchors.right: parent.right Layout.fillWidth: true Layout.fillHeight: true color: appearance.mainBackground } Item { id: controlsBar height: controlsBar.visible ? Screen.height / 24 : 0 anchors.right: parent.right anchors.rightMargin: parent.width / 128 anchors.left: parent.left anchors.leftMargin: parent.width / 128 anchors.bottom: parent.bottom anchors.bottomMargin: 1 visible: true Slider { id: progressBar objectName: "progressBar" to: 1 value: 0.0 anchors.bottom: parent.top anchors.left: parent.left anchors.right: parent.right anchors.bottomMargin: 0 anchors.topMargin: progressBackground.height bottomPadding: 0 Component.onCompleted: { player.positionChanged.connect(function(position) { if (! pressed) {progressBar.value = position} }) player.durationChanged.connect(function(duration) { progressBar.to = duration }) player.cachedDurationChanged.connect(function(duration) { cachedLength.width = ((progressBar.width / progressBar.to) * duration) - progressLength.width }) } onMoved: { player.playerCommand(Enums.Commands.SeekAbsolute, value) } function getProgressBarHeight(nyan, isMouse) { var x = Math.max(Screen.height / 256, fun.nyanCat ? 12 : 2) return isMouse & !fun.nyanCat ? x * 2 : x } MouseArea { id: mouseAreaProgressBar y: parent.height width: parent.width height: parent.height anchors.fill: parent hoverEnabled: true propagateComposedEvents: true acceptedButtons: Qt.NoButton } background: Rectangle { id: progressBackground x: progressBar.leftPadding y: progressBar.topPadding + progressBar.availableHeight / 2 - height / 2 implicitHeight: progressBar.getProgressBarHeight( fun.nyanCat, mouseAreaProgressBar.containsMouse) width: progressBar.availableWidth height: implicitHeight color: Qt.rgba(255, 255, 255, 0.6) radius: height Rectangle { id: progressLength width: progressBar.visualPosition * parent.width height: parent.height color: appearance.progressSliderColor opacity: 1 radius: height anchors.leftMargin: 100 Image { visible: fun.nyanCat id: rainbow anchors.fill: parent height: parent.height width: parent.width source: "qrc:/player/icons/rainbow.png" fillMode: Image.TileHorizontally } } Rectangle { id: cachedLength z: 10 radius: height anchors.left: progressLength.right anchors.leftMargin: 2 //anchors.left: progressBar.handle.horizontalCenter anchors.bottom: progressBar.background.bottom anchors.top: progressBar.background.top height: progressBar.background.height color: "white" opacity: 0.8 } } handle: Rectangle { id: handleRect x: progressBar.leftPadding + progressBar.visualPosition * (progressBar.availableWidth - width) y: progressBar.topPadding + progressBar.availableHeight / 2 - height / 2 implicitHeight: radius implicitWidth: radius radius: 12 + (progressBackground.height / 2) color: fun.nyanCat ? "transparent" : appearance.progressSliderColor AnimatedImage { visible: fun.nyanCat paused: progressBar.pressed height: 30 id: nyanimation anchors.centerIn: parent source: "qrc:/player/icons/nyancat.gif" fillMode: Image.PreserveAspectFit } } } Button { id: playlistPrevButton objectName: "playlistPrevButton" icon.source: "icons/prev.svg" icon.color: appearance.buttonColor display: AbstractButton.IconOnly anchors.top: parent.top anchors.bottom: parent.bottom visible: false width: visible ? playPauseButton.width : 0 onClicked: { player.playerCommand(Enums.Commands.PreviousPlaylistItem) } background: Item {} Component.onCompleted: { player.playlistPositionChanged.connect(function(position) { if (position != 0 ) { visible = true } else { visible = false } }) } } Button { id: playPauseButton icon.source: "icons/pause.svg" icon.color: appearance.buttonColor display: AbstractButton.IconOnly anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: playlistPrevButton.right onClicked: { player.playerCommand(Enums.Commands.TogglePlayPause) } background: Item {} Component.onCompleted: { player.playStatusChanged.connect(function(status) { if (status == Enums.PlayStatus.Playing) { icon.source = "qrc:/player/icons/pause.svg" } else if (status == Enums.PlayStatus.Paused) { icon.source = "qrc:/player/icons/play.svg" } }) } } Button { id: playlistNextButton //icon.name: "next" icon.source: "icons/next.svg" icon.color: appearance.buttonColor display: AbstractButton.IconOnly anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: playPauseButton.right onClicked: { player.playerCommand(Enums.Commands.NextPlaylistItem) } background: Item {} } Button { id: volumeButton objectName: "volumeButton" icon.source: "icons/volume-up.svg" icon.color: appearance.buttonColor display: AbstractButton.IconOnly anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: playlistNextButton.right onClicked: { player.playerCommand(Enums.Commands.ToggleMute) } background: Item {} Component.onCompleted: { player.volumeStatusChanged.connect(function(status) { if (status == Enums.VolumeStatus.Muted) { volumeButton.icon.source = "qrc:/player/icons/volume-mute.svg" } else if (status == Enums.VolumeStatus.Low) { volumeButton.icon.source = "qrc:/player/icons/volume-down.svg" } else if (status == Enums.VolumeStatus.Normal) { volumeButton.icon.source = "qrc:/player/icons/volume-up.svg" } }) } } Slider { id: volumeBar to: 100 value: 100 palette.dark: "#f00" implicitWidth: Math.max( background ? background.implicitWidth : 0, (handle ? handle.implicitWidth : 0) + leftPadding + rightPadding) implicitHeight: Math.max( background ? background.implicitHeight : 0, (handle ? handle.implicitHeight : 0) + topPadding + bottomPadding) anchors.left: volumeButton.right anchors.top: parent.top anchors.bottom: parent.bottom onMoved: { player.playerCommand(Enums.Commands.SetVolume, Math.round(volumeBar.value).toString()) } Component.onCompleted: { player.volumeChanged.connect(function(volume) { volumeBar.value = volume }) } handle: Rectangle { x: volumeBar.leftPadding + volumeBar.visualPosition * (volumeBar.availableWidth - width) y: volumeBar.topPadding + volumeBar.availableHeight / 2 - height / 2 implicitWidth: 12 implicitHeight: 12 radius: 12 color: "#f6f6f6" border.color: "#f6f6f6" } background: Rectangle { x: volumeBar.leftPadding y: volumeBar.topPadding + volumeBar.availableHeight / 2 - height / 2 implicitWidth: 60 implicitHeight: 3 width: volumeBar.availableWidth height: implicitHeight color: "#33333311" Rectangle { width: volumeBar.visualPosition * parent.width height: parent.height color: "white" } } } Text { id: timeLabel objectName: "timeLabel" text: "0:00 / 0:00" color: "white" anchors.left: volumeBar.right anchors.top: parent.top anchors.bottom: parent.bottom padding: 2 font.family: appearance.fontName font.pixelSize: 14 verticalAlignment: Text.AlignVCenter renderType: Text.NativeRendering Component.onCompleted: { player.durationStringChanged.connect(function(durationString) { text = durationString }) } } Button { id: settingsButton //icon.name: "settings" icon.source: "icons/settings.svg" icon.color: appearance.buttonColor Layout.alignment: Qt.AlignVCenter | Qt.AlignRight anchors.right: fullscreenButton.left anchors.top: parent.top anchors.bottom: parent.bottom display: AbstractButton.IconOnly onClicked: { console.log("Settings Menu Not Yet Implemented.") } background: Item {} } Button { id: fullscreenButton //icon.name: "fullscreen" icon.source: "icons/fullscreen.svg" icon.color: appearance.buttonColor Layout.alignment: Qt.AlignVCenter | Qt.AlignRight anchors.right: parent.right anchors.top: parent.top anchors.bottom: parent.bottom display: AbstractButton.IconOnly onClicked: { toggleFullscreen() } background: Item {} } } }