62 lines
2 KiB
Markdown
62 lines
2 KiB
Markdown
# Magic
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Yes that's right! Its *real*. What a concept, I know. Magic is all based
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around a few things, but no matter where you are in the universe, a few laws
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hold true:
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1. Magic is Everywhere
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Which means, you always have a supply external to your own magic.
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2. Magic is Localized
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Which means that the given magic within the universe gets pushed and pulled or
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otherwise pools in areas. Just because magic is everywhere doesn't mean that
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its distributed evenly.
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3. Magic is Wild
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Magic, while it can be controlled, cannot be tamed. Fitting too much magic
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into a single area can cause spontaneous ignition of the latent energy to
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violent effect.
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## Magic Users
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There are several kinds of magic users within the universe (and many more in
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other universes). Each is different, but most share a lot of overlap.
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* Mage
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Mages are the generalists of the magic users. Each mage has been gifted their
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ability to use magic by a deity. These deities have given their blessing with
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no contract, bargain, or other pact.
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* DemiMage
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A demimage is similar to a mage, with two major exceptions: the magic granted
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by their deity is much less powerful; and they are only capable of casting
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magic from within a subset of types. Each type can very from demimage to
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demimage.
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* Magicker
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Magickers are specialized magic users, only capable of casting a limited range
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of spells, most only being able to cast one type of spell. These people have
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made deals, signed contracts, or otherwise given something up to acquire the
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blessing of their deity.
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* Bracer
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Bracers are the odd folk out of this bunch. They don't have magic in terms of
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being able to use it. When magic is concentrated into an area, but stabilized
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to avoid violent explosions, crystaline structures begin to form. These
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crystaline structures can then be used and directed by those who posses magical
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artefacts.
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* Artificer
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Artificers are a very special group of magic users. They have been blessed by
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no deity. Instead, they've studied how to craft artefacts, objects that can
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stabilize, direct, and attune magic.
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