119 lines
4.3 KiB
Markdown
119 lines
4.3 KiB
Markdown
# Magic
|
|
|
|
Yes that's right! Its *real*. What a concept, I know. Magic is all based
|
|
around a few things, but no matter where you are in the universe, a few laws
|
|
hold true:
|
|
|
|
1. Magic is Everywhere
|
|
|
|
Which means, you always have a supply external to your own magic.
|
|
|
|
2. Magic is Localized
|
|
|
|
Which means that the given magic within the universe gets pushed and pulled or
|
|
otherwise pools in areas. Just because magic is everywhere doesn't mean that
|
|
its distributed evenly.
|
|
|
|
3. Magic is Wild
|
|
|
|
Magic, while it can be controlled, cannot be tamed. Fitting too much magic
|
|
into a single area can cause spontaneous ignition of the latent energy to
|
|
violent effect.
|
|
|
|
## Magic Users
|
|
|
|
There are several kinds of magic users within the universe (and many more in
|
|
other universes). Each is different, but most share a lot of overlap.
|
|
|
|
* Mage
|
|
|
|
Mages are the generalists of the magic users. Each mage has been gifted their
|
|
ability to use magic by a deity. These deities have given their blessing with
|
|
no contract, bargain, or other pact.
|
|
|
|
* DemiMage
|
|
|
|
A demimage is similar to a mage, with two major exceptions: the magic granted
|
|
by their deity is much less powerful; and they are only capable of casting
|
|
magic from within a subset of types. Each type can very from demimage to
|
|
demimage.
|
|
|
|
* Magicker
|
|
|
|
Magickers are specialized magic users, only capable of casting a limited range
|
|
of spells, most only being able to cast one type of spell. These people have
|
|
made deals, signed contracts, or otherwise given something up to acquire the
|
|
blessing of their deity.
|
|
|
|
* Bracer
|
|
|
|
Bracers are the odd folk out of this bunch. They don't have magic in terms of
|
|
being able to use it. When magic is concentrated into an area, but stabilized
|
|
to avoid violent explosions, crystaline structures begin to form. These
|
|
crystaline structures can then be used and directed by those who posses magical
|
|
artefacts. Bracers are able to purify and refine these crystals. Bracers get
|
|
this ability by having had contact with a deity, but have not been given any
|
|
gifts, nor made any contracts.
|
|
|
|
* Artificer
|
|
|
|
Artificers are a very special group of magic users. They have been blessed by
|
|
no deity. Instead, they've studied how to craft artefacts, objects that can
|
|
stabilize, direct, and attune magic.
|
|
|
|
## Magic Spell Types
|
|
|
|
There are several types of magical spells that users of magic can learn. The
|
|
differentiation is entirely based on how the spell effects reality and what
|
|
methods it uses to make those effects.
|
|
|
|
* Wild Magic
|
|
|
|
Wild magic is entirely spontaneous. These aren't spells insofar as nobody
|
|
any arcane scientists are aware of can cast make spontaneous wild magic happen.
|
|
|
|
* Energy Manipulation
|
|
|
|
Mages who specialize in energy manipulation are able to control the vibration
|
|
of particles in a localized area to great affect. The most common type of
|
|
Energy Manipulation is controlling the temperature of a given material.
|
|
|
|
* Physics Manipulation
|
|
|
|
Mages who specialize in physics manipulation most frequently manipulate
|
|
gravity, but can also change the rules in any given area. Want to torture your
|
|
prisoners? Just stop oxidization and watch as their metabolism stops
|
|
functioning and they run out of energy nearly instantaniously.
|
|
|
|
* Healing
|
|
|
|
Healers do the healing thing. What more could you want?
|
|
|
|
* Combat
|
|
|
|
Combat magics is usually centered around the reinforcement of the user's body,
|
|
but reinforcing other things has been known to work, too, in absurdist ways.
|
|
Reinforcement basically double enforces an objects 'purpose' on reality.
|
|
Combat magic specialists have been known to make broken medical machines work
|
|
using magic alone. Cars with no fuel can still make the vroom vroom.
|
|
Combat magic is weird okay, and I've included it for the specific purpose of
|
|
having a friend be able to implement yet another SHIROU.
|
|
|
|
* Alchemy
|
|
|
|
Use magic to turn something into something else. Its pretty simple on the
|
|
surface. Only very powerful magic users can make the change permanent.
|
|
|
|
* Cool
|
|
|
|
Cantrips and prestidigitations. Need I say more? Yes? Okay. Its mostly
|
|
useless but cool magic. Like cleaning clothes or whatever.
|
|
|
|
* Tech
|
|
|
|
Magic. But also technology. This class of magic affects electricity and most
|
|
electromechanical and striaght up digital components will obey. Given the
|
|
linked nature between electricity and magnetism, this magic could also be
|
|
purposed for affecting magentics.
|
|
|