promise/doc/magic/README.md

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# Magic
Yes that's right! Its *real*. What a concept, I know. Magic is all based
around a few things, but no matter where you are in the universe, a few laws
hold true:
1. Magic is Everywhere
Which means, you always have a supply external to your own magic.
2. Magic is Localized
Which means that the given magic within the universe gets pushed and pulled or
otherwise pools in areas. Just because magic is everywhere doesn't mean that
its distributed evenly.
3. Magic is Wild
Magic, while it can be controlled, cannot be tamed. Fitting too much magic
into a single area can cause spontaneous ignition of the latent energy to
violent effect.
## Magic Users
There are several kinds of magic users within the universe (and many more in
other universes). Each is different, but most share a lot of overlap.
* Mage
Mages are the generalists of the magic users. Each mage has been gifted their
ability to use magic by a deity. These deities have given their blessing with
no contract, bargain, or other pact.
* DemiMage
A demimage is similar to a mage, with two major exceptions: the magic granted
by their deity is much less powerful; and they are only capable of casting
magic from within a subset of types. Each type can very from demimage to
demimage.
* Magicker
Magickers are specialized magic users, only capable of casting a limited range
of spells, most only being able to cast one type of spell. These people have
made deals, signed contracts, or otherwise given something up to acquire the
blessing of their deity.
* Bracer
Bracers are the odd folk out of this bunch. They don't have magic in terms of
being able to use it. When magic is concentrated into an area, but stabilized
to avoid violent explosions, crystaline structures begin to form. These
crystaline structures can then be used and directed by those who posses magical
artefacts. Bracers are able to purify and refine these crystals. Bracers get
this ability by having had contact with a deity, but have not been given any
gifts, nor made any contracts.
* Artificer
Artificers are a very special group of magic users. They have been blessed by
no deity. Instead, they've studied how to craft artefacts, objects that can
stabilize, direct, and attune magic.
## Magic Spell Types
There are several types of magical spells that users of magic can learn. The
differentiation is entirely based on how the spell effects reality and what
methods it uses to make those effects.
* Wild Magic
Wild magic is entirely spontaneous. These aren't spells insofar as nobody
any arcane scientists are aware of can cast make spontaneous wild magic happen.
* Energy Manipulation
Mages who specialize in energy manipulation are able to control the vibration
of particles in a localized area to great affect. The most common type of
Energy Manipulation is controlling the temperature of a given material.
* Physics Manipulation
Mages who specialize in physics manipulation most frequently manipulate
gravity, but can also change the rules in any given area. Want to torture your
prisoners? Just stop oxidization and watch as their metabolism stops
functioning and they run out of energy nearly instantaniously.
* Healing
Healers do the healing thing. What more could you want?
* Combat
Combat magics is usually centered around the reinforcement of the user's body,
but reinforcing other things has been known to work, too, in absurdist ways.
Reinforcement basically double enforces an objects 'purpose' on reality.
Combat magic specialists have been known to make broken medical machines work
using magic alone. Cars with no fuel can still make the vroom vroom.
Combat magic is weird okay, and I've included it for the specific purpose of
having a friend be able to implement yet another SHIROU.
* Alchemy
Use magic to turn something into something else. Its pretty simple on the
surface. Only very powerful magic users can make the change permanent.
* Cool
Cantrips and prestidigitations. Need I say more? Yes? Okay. Its mostly
useless but cool magic. Like cleaning clothes or whatever.
* Tech
Magic. But also technology. This class of magic affects electricity and most
electromechanical and striaght up digital components will obey. Given the
linked nature between electricity and magnetism, this magic could also be
purposed for affecting magentics.